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1. [Suggestion] URL change for forums - in Feedback/Requests [original thread]
Seriously, golden opportunity here. Either CCP should grab it or some fan will.
- by Red at Math - at 2012.09.10 21:11:00
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2. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Was really looking forward to Corp battles as a game mode where winning was going to matter more than kill to death ratio. I've played about 10 of them now and I'm sorry to report that I won't be playing them anymore until something radically chan...
- by Red at Math - at 2012.09.02 18:18:00
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3. Quick trade option for dust - in Feedback/Requests [original thread]
I'm not sure the details on how DUST intends to handle your physical location...but something like the Station Trading in EVE would be a great addition, even if we're not going to see a fully functioning market anytime soon. I think it would do a ...
- by Red at Math - at 2012.08.27 00:49:00
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4. [Request] Assault Suit Upgrade - in Feedback/Requests [original thread]
Tim Maroth wrote: Assault Dropsuits are your meat to this game, but I keep finding it very difficult or pigeon holed in some cases. And IGÇÖm talking about the picking between AP Grenades (Anti-Personnel) and AV Grenades (Anti-Vehicle), so what...
- by Red at Math - at 2012.08.26 23:20:00
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5. Request - Revives dont count as deaths - in Feedback/Requests [original thread]
EnglishSnake wrote: Team A vs team B - 50 clones each (example) Player from team A spawns and kills a player from team B, 50-49 clones Another player from team B shows up and kills the player from team A, then revives his squad mate, 49-50 cl...
- by Red at Math - at 2012.08.23 19:16:00
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6. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
SILENTSAM 69 wrote: Cost will eventually be set by supply and demand with market manipulations thrown in. Prices now are almost irrelevant. That's not quite true...raw material costs (be those NPC sell orders or a materials from a manufactur...
- by Red at Math - at 2012.08.19 16:23:00
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7. [REQUEST] Adjust target Identifiers for Turrets higher, swarms can't hit them - in Feedback/Requests [original thread]
This man speaks the truth. Swarms impacting the ground when you have a clear shot at a turret is very disappointing, please adjust the lock-on point CCP.
- by Red at Math - at 2012.08.19 01:08:00
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8. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Kivverg wrote: Honestly, I think it's waaay too early to chime in on weapon balance. This is a point worth addressing (and since Iron Wolf wouldn't show up in a frigate to fight my Battleship in EVE, I had nothing else to do). I'm not real...
- by Red at Math - at 2012.08.18 22:39:00
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9. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I have to agree on the arugment about the isk damage from heavy weapons is unbelivable in the new build. Also another thing to consider training multipliers is how difficult the gun is really to operate. Its much easi...
- by Red at Math - at 2012.08.17 13:50:00
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10. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Seran Jinkar wrote: *SNIP* I think you're presenting a solution to the question I presented. But I'm not actually looking for a solution...I'm looking for an answer. The way I see it you either A) Make every weapon balanced against every o...
- by Red at Math - at 2012.08.17 13:48:00
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11. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
Seran Jinkar wrote: ??? Where is the point? The weapon prize depends on the complexity of the weapon. Requirement SP are based ont he rank of the skill. Simple as that: A weapon for every class (like SMG or Scrams) are the lowest rank, while sp...
- by Red at Math - at 2012.08.17 12:29:00
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12. Weapon Balance [Questions for CCP] - in Feedback/Requests [original thread]
There has been much discussion regarding the balance of various weapon types against one another (HMGs vs ARs vs SMGs etc) that I feel constantly overlooks a critical piece of information. I feel like any discussion on the topic of weapon balance ...
- by Red at Math - at 2012.08.17 04:52:00
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13. Pay to Win, and how CCP might get rid of it, with more money - in Feedback/Requests [original thread]
Dewie Cheecham wrote: If you can fit a 25% damage mod because of the saved PG/CPU, that you could not with the unnamed item, it shouldn't be hard to figure out that the AUR item is really 25% more powerful. I'm going to go over this really ...
- by Red at Math - at 2012.08.16 14:33:00
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14. Anti-Grind - in Feedback/Requests [original thread]
Bones1182 wrote: He is saying that mechanic is based on SP gain totals not time. Now I don't know if he is correct but it seems at least plausible. If it is based on a set number of SP that amount needs to be reduced to match the decrease in t...
- by Red at Math - at 2012.08.10 17:00:00
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15. Anti-Grind - in Feedback/Requests [original thread]
Jonquill Caronite wrote: Nope just wrong... Quite to the contrary in fact... Its working as intended... Intention? Reward players for giving 1-2 hours of play daily, so that all players who can give AT LEAST this much time are roughly equal, ...
- by Red at Math - at 2012.08.10 10:17:00
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16. Anti-Grind - in Feedback/Requests [original thread]
With the 4x SP multiplier going away in the next build, I'm told that the SP gains are going to be such that the anti-grind still kicks in at the same SP amounts, but requires MUCH more time to reach. I, and many others, had been providing fee...
- by Red at Math - at 2012.08.10 09:29:00
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17. [Feedback] Kudos on the Dev Fits in this week's email - in Feedback/Requests [original thread]
Just wanted to say to the community team that I think including some sample fittings in the newsletter is a great idea. (For those of you not sure what I'm talking about, check your inbox for an email titled DUST 514 Closed Beta - July 11, 2012 Ne...
- by Red at Math - at 2012.07.13 06:23:00
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18. Sagaris OP, or HIGHLY Conditional - in Feedback/Requests [original thread]
Jonquill, Just wanted to add into the support that they don't need to be nerfed. As someone who has spent the SP on Heavy Weapons, a competent Forge Gunner is a serious problem for a Tier 2 HAV. I think you're right also in stating that the curr...
- by Red at Math - at 2012.07.05 12:14:00
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19. E3 IRC Feedback Megathread - in Feedback/Requests [original thread]
To help CCP with some of their internal processes, we wanted to get the feedback that we've been kicking around on the IRC channel into the forums so that they'd be more available for viewing. To that end, these are the various things we could com...
- by Red at Math - at 2012.07.05 10:13:00
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20. Bonus SP Pool - in Feedback/Requests [original thread]
I support this product and/or service.
- by Red at Math - at 2012.07.04 09:07:00
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